Callaway: “Video Game”


COMMERCIAL
ROLE: Senior Nuke Artist / VFX Compositor
VENDOR: Motion Theory
CLIENT: Callaway
DIRECTOR: Bryan Godwin

Professional championship golfer Phil Mickelson stars in this commercial to promote Callaway’s FT-9 driver. In an effort to portray golf from a hipper vantage point, while still demonstrating the intricacies of the new FT-9, the pitched concept was focused on video games.

Phil’s the golfer in the video game, and all the gaming parameters are based on his abilities and accomplishments. When Phil finally swings, the video game transforms into the real Mickelson on a real golf course.

My role in this spot was to work on the transition from video game to reality, 2D warping CG to match live action, as well as performing clean-up and color correction for the grass, trees, and numerous flying insects that orbited Phil.

Nintendo: “World of Wonder”


COMMERCIAL
ROLE: 2D Lead / Senior Nuke Artist / VFX Compositor
VENDOR: Motion Theory
CLIENT: Nintendo
AGENCY: Leo Burnett – Chicago
DIRECTOR: Bryan Godwin

Nintendo’s “World of Wonder” campaign promoted three game titles for its DS handheld platform. The concept focused on a group of Nintendo DS-playing kids, who through their gameplay, are transported to an imaginary world where their gaming materializes into reality.

As a boy plays “Mario Kart,” he’s in the middle of a racetrack with Mario in the lead. And as a girl plays “Nintendogs,” puppies interact with all the kids in the dog park. It’s a playful spot meant to be somewhat campy and corny, as well as highly stylized.

I worked on a number of shots for the “Mario Kart “and “Nintendogs” sequences. All the kids and puppies were shot on large greenscreen stages. All the characters and environments were matchmoved and created in CG, with some additional tracking tweaks and 2D effects added in comp.