RESUME

Milk-Bone: “Bring Your Pet to Work”
NFL | Super Bowl LIV: “The Next 100”
HomeAdvisor: “Sweaters”
Milk-Bone: “Goldfish Jogging”
Budweiser: “Drink-Wiser: Make the Right Call”
Gatorade | Dwyane Wade: “3 is the Magic Number” featuring music by John Legend
Progressive Insurance: “Motaur: Wishes”
CPK: “Cauliflower Spin”
Palms: “Unstatus Quo”
Super Bowl 2019 | NFL: “The 100 Year Game”
Anki Vector: “The Good Robot: The Decision”
IBM: “Smart Drive”
Comcast Xfinity: “Summer Project”
KFC: “All In”
Taco Bell: “The Librarian”
Chobani Flip: “Food Fight”
Super Bowl 2018 | Doritos | Mountain Dew: “Doritos Blaze vs. Mountain Dew Ice” Feat. Peter Dinklage vs. Morgan Freeman & Busta Rhymes vs. Missy Elliot
Legions, Season 1 Promo: Swaddled
Lineage 2: Revolution: “Conan Wants to Break Your Flat Screen”
Toyota C-HR: “Gingerbread Man”
Toyota: “Safety Sense”
Trolli Extreme Sour Bites: “Dino Trip”

ABOUT


For roughly the past 23 years, I’ve worked as a Flame Artist, crafting beautiful and believable imagery of both impossible and mundane things.  I’ve been credited as both a Lead & Senior Artist.  But, really, I’m just one of those enthusiastic workaholic (voluntarily so) Flame Artists who just loves and lives the job, always aiming to produce the highest caliber work.

I’m primarily a freelancer, unless you count my frequent stints at The Mill, which qualify more as resident permalancer.  I’ve also got my own company for all those 1099 gigs, titled Big Electric Cat, LLC, through which I’ve contributed to a who’s who of VFX post houses.

To name a few … Kevin VFX, Chapeau FX, Framestore, Logan, Luma, The Mission, Digital Domain, Gentleman Scholar, A52, Zoic, Method, Ntropic, Motion Theory, Hydraulx, and of course, The Mill. 

These days, my focus is mainly commercials, but I also participate in a variety of films, TV episodics and music videos.  Essentially, I can do whatever you need in the compositing world, with the extra-added artistry that a seasoned Flame Artist provides.

I’m comfortable amongst the most difficult client-driven finishing sessions, and am quite effective in handling the shifting carpet of 2D on-set supervision.  I’m also capable of aiding the bidding and design process. And whatever a given project requires, whether I’m there to lead, or lend my support, I’m there to offer my “A” game.

Flame skills include both the usual and unusual suspects:  designing on the fly, comping the impossible, making CG believable, crafting/extending incredible and unremarkable environments, restoring youth and healthy complexions, keying the unkeyable, tracking the untrackable, and ensuring that everything conforms and delivers even in the most daunting of timetables.

I’m also pretty handy with Photoshop, and can maneuver my way through Nuke or After Effects.  And back in my early days, I used to be a Senior Broadcast Designer. I did it for six years, won two BDA (Broadcast Design Association) awards, and still draw upon that knowledge today.


Specialties: All things Flame.


EXPERIENCE


Big Electric Cat, LLC | Playa del Rey, CA | 2012 – Present

Lead/Senior Flame Artist | VFX Compositor & Finisher

Big Electric Cat, LLC is my company for freelancing as a Flame Artist and Digital Compositor for the visual effects and entertainment industry. 

The Mill | Culver City, CA | 2014 – Present

Lead/Senior Flame Artist | VFX Compositor & Finisher

2D lead, client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

Kevin VFX | Venice, CA | 2019

Senior Flame Artist | VFX Compositor

Conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

ArtJail | New York, NY | 2019

On-set Flame Compositor

On-set Flame compositor for Los Angeles-based shoot. Director/client-driven sessions to test and evaluate captured plates and VFX elements.

 

Chapeau FX | Los Angeles, CA | 2019 – 2020

Senior Flame Artist | VFX Compositor

Found footage clean-up; grading; 2D effects; graphics compositing.

 

Zoic | Culver City, CA | 2015 – 2016

Lead/Senior Flame Artist | VFX Compositor & Finisher

2D lead, client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

The Mission | Venice, CA | 2013 – 2015

Senior Flame Artist | VFX Compositor

Client-supervised sessions, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up

 

Framestore | Culver City, CA | 2013 – 2014

Senior Flame Artist | VFX Compositor & Finisher

Client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

Logan | Marina del Rey, CA | 2012 – 2014

Lead/Senior Flame Artist | VFX Compositor & Finisher

2D lead, client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

Luma Pictures | Santa Monica, CA | 2012 – 2013

Lead/Senior Flame Artist | VFX Compositor & Finisher

2D lead, client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

Gentleman Scholar | Culver City, CA | 2013

Senior Flame Artist | VFX Compositor

Director-supervised sessions, conform & finishing, color grading, beauty work, environment clean-up, screen comps.

 

Ntropic | Santa Monica, CA | 2012 – 2013

Senior Flame Artist | VFX Compositor

Look development, shot layout/design, CG integration ,greenscreen/bluescreen extraction of Idols, 2D effects animation, clean-up, 2.5D matte painting.

 

Brickyard VFX | Santa Monica, CA | 2012

Senior Flame Artist | VFX Compositor

Rig removal, food beauty, package cleanup.

 

D-Train | Venice, CA | 2012

Senior Flame Artist | VFX Compositor

Conform, screen comps, color correction, clean-up.

 

Sony Imageworks | Culver City, CA | 2011

Senior VFX Compositor

Photoreal integration of CG body suit and energy effects with live action heads, 2.5D matte painting environments, bluescreen keys, color correction, 2D effects.

 

Big Block | Santa Monica, CA | 2011, 2013

Senior Flame Artist | VFX Compositor

Integration of CG plate elements for US to EU cars, rig removal of reflections / shadows, extensive signage clean-up, beauty work.

 

Method Studios | Santa Monica, CA | 2010

Senior Flame Artist | VFX Compositor

Integration of pyro elements for handheld video-style footage, extensive rig removal, clean-up, color correction, multiple-take plate blending.

 

Public VFX | Venice, CA | 2010

Senior Flame Artist | VFX Compositor

2D re-lighting, color grading, clean-up, tracking, beauty work.

 

Digital Domain | Venice, CA | 2009 – 2011

Lead/Senior Flame Artist | Nuke Artist | VFX Compositor & Finisher

2D lead, client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2.5D matte painting, 2D effects, clean-up.

 

A52 | Santa Monica, CA | 2009 – 2010

Senior Flame Artist | VFX Compositor

Shot design/layout, color grading, greenscreen keys, 2D effects, clean-up.

 

Motion Theory | Venice, CA | 2008 – 2009

Lead/Senior Flame Artist | Nuke Artist | VFX Compositor & Finisher

2D lead, client-supervised sessions, conform & finishing, shot layout/design, color grading, CG integration, greenscreen/bluescreen keys, 2D effects, clean-up.

 

Look Effects | Hollywood, CA | 2008

Flame Artist | VFX Compositor

Feature film compositing, clean-up, rig removal, plate extensions, color correction, greenscreen keys.

 

Hydraulx | Santa Monica, CA | 2007 – 2008

Flame/Inferno Artist | VFX Compositor

Feature film compositing, CG integration, greenscreen keys, color correction, beauty work, clean-up,  rig removal.

 

Kakaty Entertainment | Los Angeles, CA | 2007

Lead Flame Artist | Inferno Compositor

Greenscreen keys, color correction, tracking, stabilization, roto.

 

Lakeshore Entertainment | Los Angeles, CA | 2007

Lead Flame Artist | Inferno Compositor

Integration of existing film elements (from Underworld: Evolution) into music video plates, color correction, tracking, roto.

 

G4 Media | Los Angeles, CA | 2004 – 2007

Lead Flame Artist | Senior Broadcast Designer

* Compositor, animator, and senior designer for show packages and promos.
* Supervisor for greenscreen shoots; Director for live action footage.
* Additional software: After Effects, Combustion, Photoshop.

 

TechTV | San Francisco, CA | 2001 – 2004

Lead Flame Artist | Senior Broadcast Designer

* Compositor, animator, and senior designer for show packages and promos.
* Won two BDA awards:  Darwination (station ID) and TechLive (show open).
* Supervisor for greenscreen shoots.
* Director for live action footage.
* Additional software: After Effects, Combustion, Photoshop.

 

Xaos, Inc | San Francisco, CA | 1999 – 2000

CG Artist/Generalist | VFX Compositor

* Focus on 4K Imax features, 2K location-based entertainment, and broadcast graphics.
* 3D Studio Max modeler, animator, and layout artist.
* Shake, Combustion, Fusion, and After Effects compositor.
* Designer for ABC News’ “Election 2000” coverage.

 

Academy of Art College | San Francisco, CA | 1999

Flame/Flint Instructor

* Taught advanced level compositing and image processing course, featuring techniques in Flame / Flint, Pandemonium, and Photoshop.

San Francisco City College | San Francisco, CA | 1999

Multimedia Design Instructor

* Taught survey course on history, development, and fundamentals of graphic and broadcast design for multimedia-based applications.
* Course topics include color theory, motion theory, layout, and typography.

Organic, Inc. | San Francisco, CA | 1997 – 1999

Senior Graphic Designer

* Lead designer for online identity and company websites.
* Clients include Sega, Nike, Starbucks, Hewlett Packard, and Ringling Bros.

Ziff-Davis | San Francisco, CA | 1995 – 1999

Art Director | Senior Graphic Designer (Electronic Publishing)

* Art director / lead designer for monthly-themed “CG-ROM,” published on CD-ROM by Computer Gaming World magazine.

Substance, Inc | San Francisco, CA | 1993 – 1995

Co-founder | Art Director | Senior Graphic Designer

* Co-founded start-up multimedia company, distributed by Sony Imagesoft.
* Co-created and art directed “substance.digizine,” a quarterly arts and entertainment interactive magazine published on CD-ROM.


EDUCATION


Academy of Art College | San Francisco, CA | 1995 – 1997

Master of Fine Arts: Computer Arts

* AAC was the only school I could find that taught Flame … or at the time, the entry level version, Flint. A trip to NAB in Vegas, and a Digital Domain demo of using Flame for the harrier jet sequence from “True Lies” convinced me of this path. My education focused on compositing and image processing. I also spent a considerable amount of time learning 3D modelling and animation in Alias PowerAnimator – that’s Maya’s predecessor.

In my time at AAC, I conjured up a short thesis animation, titled “Groove Street,” based on a business card typo from when I lived in a warehouse on Grove Street. I thought of it as serendipity, being a music journalist and all. This piece is pretty rough around the edges. But I still enjoy is creative ambition.

 

UCLA | Los Angeles, CA | 1991 – 1993

Master of Fine Arts: Screenwriting

* At the time, I had aspirations of being a feature film screenwriter. I was young, inexperienced, and full of energy. Plus, I was already 4-5 years into a music journalism career. So I could write well enough. Ultimately, I realized my true path lay in a visual spectrum.

UCLA | Los Angeles, CA | 1987 – 1991

Bachelor of Arts: English Literature

* I tried Communications Law, Economics, and Business, but ultimately, realized I was an artist at heart. Art schools weren’t not as plentiful as today, so I chose the English Lit route, while working as a self-taught music journalist, which I continued to do until the mid-90s.