Meet Dave

ROLE: Flame Artist | VFX Compositor
VENDOR: Hydraulx
CLIENT: 20th Century Fox
DIRECTOR: Brian Robbins

Without a doubt, Eddie Murphy’s sci-fi comedy “Meet Dave” was a far more challenging production than anyone could have realized. The concept was silly. Eddie Murphy plays the captain of a team of very tiny aliens, who travel in a very human-sized robotic spaceship named Dave, which, not-coincidentally, looks exactly like Eddie Murphy.

Essentially, this involved miniaturizing Eddie, and co-star Gabrielle Union, for many, many shots. Straightforward enough, with the exception that all the greenscreen photography was evenly lit, almost 70s sitcom-style, not acknowledging any given shot’s lighting conditions. Add to that Eddie wearing a pristine white suit, which notoriously captures green spill, and you have a recipe for a lot of challenging and time-consuming hard work.

I touched a number of shots from the New York sidewalk sequence, where a recently marooned miniature Eddie and Gabrielle attempt to return to starship Dave, who’s walking through the busiest part of downtown. This involved greenscreen comps of Gabrielle getting blown through the air and landing in a wad of gum, a CG Eddie and Gabrielle landing on Dave’s shoe, and a greenscreen shot of a dog relieving himself on a fire hydrant, with Eddie and Gabrielle narrowly escaping.

I also worked on the finale’s Liberty Island escape, where Dave attempts to elude capture by blasting off. This consisted of compositing smoke and fire exhaust from Dave’s feet, adding a CG net to ensnare him, and removing rigs to simulate take-off.

Lastly, I contributed work to the final views of Eddie and Gabrielle successfully leaving Earth, viewing the planet through the shoe’s window as they depart in celebration.

Alien vs. Predator: Requiem

ROLE: Flame Artist | VFX Compositor
VENDOR: Hydraulx
CLIENT: 20th Century Fox
VFX SUPERVISOR: The Brothers Strause
DIRECTOR: The Brothers Strause

Regardless of one’s opinion on this somewhat anticipated sequel’s merits, “Alien vs. Predator: Requiem” represented a huge amount of quality VFX work accomplished by a rather small team of artists.

“AVP-R” was the directorial debut of Greg and Colin Strause, owners and VFX supervisors of the mid-sized shop Hydraulx, known for producing high-end work with limited resources on a compressed timeline … among other things.

Like previous projects, this film proved to be no different, conceived as an A-level visual effects blockbuster with a B-level budget. But this time it was produced entirely in-house.

I worked on a number of shots, utilizing every trick in the book to get away with as much as possible, as quickly as possible: CG aliens and jaw strikers; CG helicopters; CG and practical blood and gore (complete with parasitic flies); practical and painted spark hits and explosions; matte paintings for wounds, landscapes, and battle damage; monitor comps; various rig removals and clean-ups; and grading of all types.

The Invasion

ROLE: Flame Artist | VFX Compositor
VENDOR: Hydraulx
CLIENT: Warner Bros.
DIRECTOR: Oliver Hirschbiegel

The work I did on “The Invasion” represented a late-breaking challenge that arrived somewhat unexpectedly, all due to eleventh hour studio notes. Towards the end of the schedule, the decision was made to forgo the practical makeup that had been approved and shot during production. This involved all the facial and hand appliances for the film’s signature snatcher skin, necessitating a complete removal and subsequent replacement, with newly designed CG elements.

Fortunately, I wasn’t involved in the removal and clean-up of the practically shot appliances. However, I did have to track and comp a number of CG replacement snatcher elements onto Nicole Kidman’s perfectly smooth cheeks and hands – all without the aid of any tracking markers.

The CG elements that were ultimately provided did manage to get the matchmove in the general ballpark, which for wide-shots, wasn’t too problematic. But for the mid and close-ups, that was another story. Due to the scene’s dramatic requirements, Nicole was moving her head frantically, having just awoken from unconsciousness, panicked at the unknown state of her son.

Had this shot been done today, the matchmove probably would’ve been spot-on, thanks to a number of tracking software innovations. But when this film was made, it came down to brute force, as well as long hours, to get the tracks to stick, utilizing hand-animated countermoves and extensive bicubic warping.

Fantastic Four: Rise of the Silver Surfer

ROLE: Flame Artist | VFX Compositor
VENDOR: Hydraulx
CLIENT: Marvel Entertainment | 20th Century Fox

For the highly anticipated sequel to Marvel Entertainment’s “Fantastic Four,” I worked on a number of complex sequences, primarily consisting of Reed Richard’s bachelor party and his subsequent wedding to Sue Storm.

For the bachelor party, Reed’s encouraged by his fellow teammates to loosen up and have a good time. In his case, that means showing off his super-stretchy flexible dance moves, with twisting torso, and extending arms and legs. CG extensions and creative plate photography, as well as 2D deformations, made Reed the life of the party.

For the rooftop wedding, Sue takes center-stage, where she stops a renegade helicopter that tears through the seating arrangement. Shot practically, with a full size helicopter body on a hydraulic rig, this sequence required extensive clean-up to remove the rig and its track, as well as replace hundreds of chairs and rebuild portions of wedding guests, background buildings, and subsequent debris.

In addition to these more prominent sequences, I also composited the hero establishing shot of the CG Baxter building, some wide shots of the London Eye collapsing, a moment where Johnny Storm acquires Reed’s stretchy powers, and a fair amount of miscellaneous clean-up, roto, and, tracking.

Pop Evil: “Somebody Like You”

ROLE: Lead Flame Artist / VFX Compositor
CLIENT: Kakaty Entertainment
DIRECTOR: Jason Honeycut

Pop Evil’s music video for the single “Somebody Like You” required a number of 2D tasks, the primary one being the creation of a visceral car crash, which occurs midway through the story.

The event occurs as a van impacts a car from its side. There’s a p.o.v. shot of the van approaching the car immediately before impact, as well as an interior tumble/roll shot caused by the collision.

The crash itself was accomplished with the combination of multiple plates for the two vehicles. Impact effects were created with 2D animation techniques, as well as matte painted damage and debris.

The p.o.v. and interior shots were all stationary greenscreen plates, with impact and roll camera motion supplied in comp. Background plates for traveling landscape were added, as well as interactive lighting and reflections.

Also, for additional shots, some clean-up was involved to depict a character’s transformation into a ghost, as well as misc beauty work for the band and their instruments.

Atreyu: “Her Portrait in Black”

ROLE: Lead Flame Artist / VFX Compositor
CLIENT: Lakeshore Entertainment
DIRECTOR: Rob Schroeder

As the featured single from the sequel “Underworld: Evolution,” metalcore artist Atreyu’s “Her Portrait in Black” needed a cutting-edge cross promotional music video that seamlessly featured both band and film.

This necessitated a number of the film’s key sequences to be re-purposed and/or cut into the band’s performance. As such, the bulk of my tasks focused on grading and combining the film’s imagery with Atreyu’s performance.

For example, Director Rob Shroeder wanted the winged-vampire Marcus to appear in the same shot as vocalist Alex Varkatzas on a number of shots. So Marcus had to be extracted from the film’s footage, and re-composited with newly graded band footage.

I also did a few screen comps, inserting band footage into the film’s monitor shots, as well as some general clean-up and obligatory beauty work.